Tuesday, July 28, 2015

Tourney Recap - Michigan Qualifier

What's up everyone!? Here's my super sweet recap of a recent Warmachine Weekend Invitational Qualifier I attended a couple weeks ago in Michigan. Unfortunately, I'm a lazy slob so it's taken me basically forever to put words down about it. I hope you enjoy!

I’ve been on a roll of hitting up WMWI qualifiers this year (CaptainCon will be my fifth) and it’s awesome, despite the fact that I already qualified at East Coast Rumble back in May. These big tournaments are a fun way to get some highly competitive practice games, chill with sweet people and roll lots of dices; the Michigan Qualifier held last weekend at the newly-moved RIW games in Livonia was no different! There was a strong showing from a wide swath groups that made the trip to compete for the coveted Invitational spot, including what seemed like the entire populations of both Iowa and Canada as well as the lone resident of Tazmania all the way from the land down under.

While I wasn’t really going to the event to try and compete super seriously (and strongly considered bringing some lizards or werewolves), my team at CaptainCon is expecting me to at least maintain the appearance of playing competitively so I decided to bring along my current Cygnar pairing to get some much-needed practice in. Added bonus is that it includes about 20 duders, which made transportation much simpler!

List 1:
Major Victoria Haley (*5pts)
* Thorn (8pts)
* Stormwall (19pts)
* Squire (2pts)
Black 13th Gun Mage Strike Team (4pts)
Lady Aiyana & Master Holt (4pts)
Alexia, Mistress of the Witchfire (4pts)
Eiryss, Angel of Retribution (3pts)
Gastone Crosse (3pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Journeyman Warcaster (3pts)
Ragman (2pts)
Reinholdt, Gobber Speculator (1pts)

I’ve probably talked about this list a little bit elsewhere (maybe in my ECR recap or something?). The internet has since dubbed it “Haley’s Heroes” which I think is awesome. It basically does literally everything; all of its attacks can be leveraged against massed infantry or debuffed heavy armor equally well. There are enough board control effects between Shift, Gorman and Thorn that it’s just about impossible for enemy hitters to ever get to the Stormwall, so he gets to kill their whole army. It’s basically the tits. Also it’s super fun to play; I’m looking to drop it into most matchups, especially infantry swarms and lots of heavies.

List 2:
Commander Coleman Stryker (*6pts)
* Stormwall (19pts)
* Stormwall (19pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Journeyman Warcaster (3pts)
Stormsmith Stormcaller (1pts)
Stormsmith Stormcaller (1pts)
Stormsmith Stormcaller (1pts)

Stormwalls are good, mmmkay? This list arose from some playing around with ADR at a local tournament and has gone through a couple iterations. It used to have Gorman, which was super broken and overpowered, but he’s also stupid good with Haley and it’s not kosher to teach other people how to throw Black Oil grenades. This is the current version, but it will probably change in the future when I figure out how to duplicate character solos without the EO noticing.
Basically the idea is that the list replicates and plays into similar matchups as a Haley2 double Stormwall list; obviously it lacks identical threat range, hitting power and accuracy and makes up for it with some greater target selection via Snipe and resilience after the Feat turn. Invincibility ends up having a similar effect to Shift (i.e. your opponent can’t kill your Stormwalls no matter how hard they try), which makes the list incredibly strong into armored matchups that crack open from two or three rounds of being punched by a three-story tall robot; i.e. the dreaded Meat Mountain, Bradigus, some Legion lists etc. It’s a strong pair with Haley’s Heroes.

Now let’s talk about some games!

Round 1

I’m paired up against Mr. Chris Schmidt; Paradox on the forums for the folks who troll around on there. He was playing a super sweet Protectorate pairing with Amon ad Raza and Reznik1. I really wanted to drop Stryker1 early and get one game with him out of the way (the event was D&C 2 because Mr. Chuck is a sadist), but Amon scared the **** out of me.
Yeah yeah, laugh it up. He had 4 Reckoners.
In hindsight, I’ve played Syntherion running a bunch of heavies with that list and it was okay, so I probably would’ve been fine. It was irrelevant, though, because Reznik went down.

High Executioner Servath Reznik (*6pts)
* Blessing of Vengeance (7pts)
* Reckoner (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Deliverer Sunburst Crew (Leader and 2 Grunts) (3pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Exemplar Errant Seneschal (2pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Initiate Tristan Durant (3pts)
* Reckoner (8pts)
Knight Exemplar Seneschal (3pts)
Saxon Orrik (2pts)
The Wrack (3 wracks) (1pts)
Vassal Mechanik (1pts)
Vassal of Menoth (2pts)

IIRC I won the roll to go first and took the first turn on Two Fronts. I ran my stuff forward; Arcane Shield went on Thorn so he could run over and be a **** in my opponent’s zone, the Stormwall toed into my zone and the rest of the army advanced pretty conservatively.

My opponent wasted no time in taking up real estate by running all his Errants straight at my guys, waving crossbows and shouting something about Menoth. The rest of the army advanced up behind them, but still to far away to make many meaningful attacks.

With so many zealous Menite warriors in my face, I decided to try and negotiate to some sort of understanding with them in the age-old manner of the great kingdom of Cygnar. With bullets.
I was able to clear most of the Errants out of the way with gun shots and Warrior Thrall charges; Thorn moved up and arced a Time Bomb onto a choir member to get blast damage on Gorman (which was inconsequential). The spell did end up killing two Choir members, shaking the faith of the remaining singers to the core. They failed their CMD check; their fear of the unorthodox rabble trying to kill them far greater than the Scrutator-sanctioned maniac ordering them about.

After having lost most of his Errants and without the support of the Choir, my opponent felt that he was on the back foot at this point; Reznik moved up to catch both my ‘jacks in his CNTRL and feat on them, stopping them from receiving Focus. A couple Reckoner shots bounced off Thorn’s Arcane Shield and the rest of the army advanced a little; leaving Reznik in the front in Gorman’s cloud.

With Reznik so close, I felt that I had a pretty good chance to execute the executioner, although having to do it without spells is less fun. The focusless Stormwall advanced and shot inconsequentially at him, dropping pod in front of him to laser-dot Gorman’s bomb. After a couple TKs and Deadeyes, it was time for Gorman to activate. Surprise! Eiryss activated instead and hits the 3D6 11 to knock Reznik’s FOC off. Activating in the correct order would’ve been nice, but I can’t have everything. Regardless, Reznik gets Blinded, the pod dies and the B13, Gastonne and Holt put the big Khadoran Menite into the dirt.

Reznik is generally a pretty strong Haley2 drop, I feel, but unfortunately his relatively vulnerable statline means that he needs to play more conservatively than he did in this game. Forcing the Haley’s ‘jacks to commit to him, then Feating on them to stop allocation is a strong play, but it doesn’t work as well the other way around. 1-0, it’s on to Round 2!

Round 2

Vs. the man, the myth, the legend, the JVM and his stupid dragon monsters. Jake, also already qualified for the Invitational, was bringing Talons and Abby2 to the event; I decided to drop Stryker1; I don’t love the matchup vs. Abby2, but it’s certainly playable. I have absolutely no idea what the Talons matchup looks like, but it didn’t seem to bad. Jake drops Talons because they’re new and exciting.

Rhyas & Saeryn, Talons of Everblight (*1pts)
* Naga Nightlurker (5pts)
* Nephilim Protector (5pts)
* Shredder (2pts)
* Zuriel (10pts)
* Seraph (8pts)
Blighted Nyss Raptors (Leader and 4 Grunts) (10pts)
Croak Raiders (Leader and 9 Grunts) (8pts)
Spawning Vessel (Leader and 5 Grunts) (3pts)

The scenario was Incoming and I won the roll to take the first turn, electing to go first.

Turn 1 I like to trample up my Stormwalls and put out some Pods for future Triangulations, which I did. In hindsight running might have been better in this particular scenario to gain board presence, because I ended up having to trample again on the second turn in order to contest zones. Blur went down on the Nyss, Junior’s Arc Shield on the left Stormwall and Snipe on the right.

The right Stormwall was across from the Raptors, so I had hoped that Snipe would scare my opponent into Occultating them instead of the Croak Raiders so I could try and take some of the little froggies out with the Nyss. Instead, Jake proved once again that he’s a competent player by pulling the Raptors back behind a wall well out of range and Occultating the Raiders. The Legion army wheeled towards the left zone, Zuriel and the Protector running into the zone, the Nightlurker hiding in a forest and the rest of the army trailing behind. The Raiders took some ineffectual shots.

I didn’t feel like Feating this turn, so I decided to buy some time with the Nyss, who wouldn’t be particularly useful with Occultation on the Raiders anyway. The right Stormwall got Shielded and trampled into the right zone, zapping a froggie with a pod on the way. The left Stormwall spun up its guns and lit up Zuriel (he was just a bit outside of Rhyas’ CNTRL). Between a couple Nyss charges and the Stormwall’s guns, Zuriel was taken to about half-dead. The rest of the Nyss ran into the zone to gum up the works.

Jake spent most of his next turn killing Nyss; they took Marked for Death from Saeryn, Zuriel got Wraithbaned and sprayed a bunch down and a couple more were killed off by pot handlers and Raiders. It highlighted the Talons ability to take out swathes of infantry quickly, I think. The rest of the Nyss decided that their pay-grade wasn’t high enough to act as a glorified damage sponge and fled. Spoiler alert, they failed five consecutive CMD checks and never rallied for the rest of the game. In other news, the Raptors ran around towards my side of the board.

With the Nyss taking the brunt of the damage, it was time to push the Stormwalls up the board to be the meanest robot bullies in western Immoren. Zuriel had pulled back and was now in Rhyas’ CNTRL, out of range to be shot at by the Stormwall on the left, so I decided to take some pot shots… at the pot (see what I did there). The first cannon shot killed the vessel so I took the second one into Rhyas, forcing a transfer for a boatload of damage. Metal Storms and lightning killed a couple frogs. On the other flank, the second Stormwall killed 2 Raptors with gun shots and the army went Invincible. In hindsight, if I had played a little more aggressively with Stryker I could have easily charged into my zone and scored this turn, starting the scenario trade early. I was worried about a channeled Mark from the Talons and shots from the Raptors, but at ARM 20 I should have been fine.

Jake’s duders durdled ineffectually for a turn, running Raptors around and killing a Stormcaller. Rhyas and the Protector charged into the left Stormwall to jam it up, but only dealt 4 damage. Being Invincible is nice. I wasted no time in continuing plan punch everything, dealing massive damage to Rhyas that was transferred around the battlegroup. The other Stormwall killed all-but one of the remaining Raptors and Stryker ran into the zone to score me my first CP!

This was the turn that Jake could take on the Stormwalls; Rhyas and Zuriel got Wraithbane and charged into the big guy on the left. Unfortunately, one of us had belitted an old homeless hedge wizard earlier in the week who wove a pall of bad luck over our game; Rhyas missed her charge attack, dealing a couple points with unboosted follow-ups and Zuriel, while he hit, dealt no damage with his charge (at dice -3, mind you). It was pretty sad and left the Stormwall with one operational weapons system. A Raider ran over to contest my zone.

Plan punch everything continues! The Stormwall thanks its lucky stars that it’s alive and kills Zuriel, dealing a couple more damage to Rhyas with lightning. More transfers. I’m feeling pretty good about the other Stormwall’s survivability, so it moves towards the left zone, zeroing in on the objective and lighting it up. It rolls 3 Metal Storm shots, but the pall of bad dice continues and the big guy ends up leaving it on 5 boxes after spending 3 FOC. I Dominate the zone for a 2nd point.

Things are looking a little grim for the twin sisters; Stryker moved back so any assassination run involves arcing 2 Razor Winds through Rhyas and trying to kill him, but Jake elected to continue hitting the giant robots with swords. Rhyas charged into a position between the two Stormwalls (in hindsight… oops) and started buying Flashing Blades into both of them, finishing off the left one and dealing significant damage to the one on the right. The Protector ran over to Shield Guard for the Objective and the Naga tried to run into my zone but unfortunately couldn’t make it (the Seraph had frenzied). I scored my 3rd CP and Jake Dominated with Saeryn for his 1st.

That left things pretty simple for me; I had two avenues to score my 5th point this turn; killing the objective or killing the Seraph and controlling Jake’s zone. I moved up the remaining Stormwall to try and punch the objective to death, but was just out of range, so I faced it anyway, boosted a pod and killed the Seraph anyway, controlling the zone with a Stormcaller.

An interesting game; it was fun to play against a brand new ‘caster! I think the Talons are a lot better than folks give them credit for; assassinations are nigh-impossible with two of them on the table, and Rhyas dealing a casual ~20-25 damage to a Stormwall every turn while being very hard to remove is super annoying. Unfortunately, both of our dice failed us a bit in this game, Jake’s a little more egregiously than mine (although having my Nyss fail 5 CMD checks was hilarious). Now 2-0, on to round 3!

Round 3

This round I was paired against Mike E. and his Cryx. Cryx means its time for Haley to come out and play. Scenario was Recon and Mike prefaced this game by telling me that he’d watched all of my Haley2 games on YouTube and knows exactly what to do to beat me. Uh oh. He dropped Skarre1 and went first.

Pirate Queen Skarre (*6pts)
* Deathripper (4pts)
* Helldiver (3pts)
* Helldiver (3pts)
* Leviathan (9pts)
* Skarlock Thrall (2pts)
Mechanithralls (Leader and 9 Grunts) (5pts)
Mechanithralls (Leader and 9 Grunts) (5pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Satyxis Blood Witches (Leader and 9 Grunts) (6pts)
* Satyxis Blood Hag (2pts)
Satyxis Raiders (Leader and 9 Grunts) (8pts)
* Satyxis Raider Sea Witch (2pts)
Satyxis Raider Captain (2pts)
3 Scrap Thrall (1pts)

Mike’s list had a lot of light infantry and ‘jacks in it, which I’m generally okay with. Heavy armor troopers like Bane Knights and fast cavalry models that don’t generally care about Covering Fire are an issue, but with the average ARM in the list sitting around 12, I prepared to play the Stormwall aggressively and leverage those templates to my advantage.

The start of the game was pretty standard; a bunch of Cryx models ran screaming at me and I shot at them. I Bolted out one Surgeon and the Sea Witch early, which let me kill most of the Satyxis without a problem. Still, 3 Raiders charged into Thorn, the first attack rolling boxcars to knock him down and the remainder rolling incredible damage and taking out his movement and shield even under Arc Shield.

I put the Stormwall in the zone and set about the systematic destruction of a bunch of crappy Cryx infantry models, using Time Bomb to stop the Leviathan from getting in range post feat turn, as it was moving up ominously and screening Skarre. I Shifted to buy another turn of shooting an was able to take out one of the Necrosurgeons with an Arcane Bolt and cleared out most of the Blood Witches.

Post-feat turn, Mike brought up both his Helldivers in melee with the Stormwall; I hadn’t previously been particularly worried about them since they couldn’t do significant damage to the Stormwall under Arc Shield even with Skarre’s feat, but he allocated them each 3 anyway. What I completely spaced on was that Skarre had Backlash (I remembered that Skarre2 has it, but forgot about Skarre1), which she cast on the Stormwall and Feated for 5. The Helldivers dinged up the Stormwall a bit, dealing 6 or 7 damage after misses or failed damage rolls, putting some significant hurt on Haley.

Danger zone! With Backlash on the Stormwall it was entirely possible that Skarre’s remaining attacks could take Haley out via Backlash damage, meaning that I had to protect the big guy as well as I could. Unfortunately, I didn’t shift game plans particularly well; Eiryss shot a dude threatening the Stormwall instead of knocking Backlass off of it, forcing Skarre to spend Focus recasting (she had a hot RitSac roll incoming). I was able to kill off one of the Helldivers with the Stormwall and cripple the other, drop Mage Storms and models in the way of the Stormwall to stop Mechanithrall charges while Alexia Hellfired the second Necrosurgeon. Haley healed back the damage that the Helldivers had inflicted.

Skarre, with her army dying around her but a solid chance to Backlash Haley to death, charged into the Stormwall. She was able to get the Raider Captain on the Stormwall for 2 Damage to Haley and deal another with a lucky shot from the Leviathan. Then Skarre went in, spending her remaining health to Life Trader purchased damage rolls. Unfortunately, Mike’s dice were too good for him and he rolled some super hot damage rolls, only failing to break armor once or twice but killing the Stormwall dead with 2 attacks remaining. Many rolls of 16 or 17 gave their lives so that Haley would live.

At that point, I wiped my brow, thanked my lucky stars, Blinded and Time Bombed Skarre and killed her with Junior’s gun. Obviously, Mike played a super tight game and could easily have won if his dice hadn’t been as high as they were. He had a plan and executed it perfectly and I dropped the ball a bit to answer it. Had Eiryss removed Backlash, Alexia could have camped her souls and prevented its recasting, which would have kept Haley very safe for the turn. Regardless, Mike was an awesome opponent and certainly gave me a run for my money!

Round 4

Cryx again! This time I was paired against Mr. Keith Christianson of Muse on Minis fame, playing Body & Soul and Aspyxious2. The matchup was pretty obvious to both of us; Asphyxious vs. Haley2 again. Asphyxious2 hasn’t been a big player in the meta for a while, so it had been a while since I’d seen him and will admit that I was a bit out of practice. Keith went first on Fire Support.

Lich Lord Asphyxious (*6pts)
* Helldiver (3pts)
* Nightwretch (4pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (3pts)
Bile Thralls (Leader and 5 Grunts) (5pts)
Mechanithralls (Leader and 5 Grunts) (3pts)
* 1 Brute Thrall (1pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
The Withershadow Combine (5pts)
Bane Lord Tartarus (4pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Saxon Orrik (2pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)

The game was short; stuff ran forward, Gaspy put down some clouds to protect the Biles and killed 3 of his own Mechanithralls, rebuilding them with the Necrosurgeon.

Generally in this matchup, the Stormwall ends up getting Feated off the board early so I need to play conservatively with it early, pushing forward with my Feat to get one or two good turns out of it before it goes down. With that in mind, I prepared for Thorn to be integral to the game and Arc Shielded him, only advancing the Stormwall a couple of inches. Everything else ran and spread out to avoid good Bile Thrall purges.

Unfortunately, I’d misjudged the threat range of Asphyxious; my original intention had been to be close enough that he could get one or two mechanithralls on me but would have to commit more to actually kill it (I’m fine with trading the Stormwall for Gaspy’s Feat and a purge on his own duders), but ~23” is tough to eyeball and I was an inch or 2 too close. With that in mind, Keith wiped out his Mechanithall unit (except for the Commander, so 3 came back), charged Asphyxious forward and summoned his spectral legion to charge the Stormwall. His dice were good, so it only took a Bane Thrall and a couple Mechanithralls to dirt the big robot. A Mechnithrall got into Gorman and one-shot him and another hit Thorn with his charge and dinged him for a bit. One of the Sirens tagged Ryan with a Venom and killed her. It was sad.

Asphyxious had teleported behind a cloud wall that he made towards my flag, looking to make an aggressive scenario play on future turns. Obviously losing the Stormwall is a big hit to Haley’s game plan, but against Asphyxious2 the big guy doesn’t do a ton; at least his Feat was out of the way and mine was still in the bag. Keith had played very defensively with the rest of his troops, though, so it wasn’t looking like my next turn was going to get too much work done. Fortunately, a quick control area measurement showed me that Thorn was just within running range of Asphyxious’ clouds, meaning that he could get inside them to drop spells without requiring too many resources to move him with TK/Reaction Drive. Plan kill Gaspy was a go!

With that in mind, Thorn ran into the cloud and dropped a double boosted Time Bomb (dealing 6 damage iirc) and an Arcane Secretsed TK on the big guy, pulling him into the clouds (doing 1 more damage) and Reaction Driving out. At this point I had the Black 13th, Eiryss and a cheeky Hand Cannon shot from Haley in range (she missed). Ragman was also very close to being in range but was unfortunately out. Eiryss hit her shot (for once) and dealt another damage, Lynch did a few more and Watts finished the big lich off, putting me at 4-0. Watts had a party for finally accomplishing something in a game.

I will admit that I got a little lucky in this game; I hit all the numbers I needed to (although most of them were pretty easy, it was still a little dicey) to kill Asphyxious and a less aggressive play from Keith could have put him in an all-but impregnable position in the game. I still don’t feel *awful * about Haley’s late-game in that particular matchup; she can do a reasonable amount of work simply machine-gunning Arcane Bolts through Thorn every turn and the biggest threat are the Bile Thralls, which are easily removed when Asphyxious’ clouds move to protect himself instead of them. Still, Keith would have been in a position to score and it would’ve been an uphill battle to say the least.

Round 5

The finals! There was a potential for there to be a 6th round at the start of Round 4, but the pairdown lost so this was it! I was paired with generally awesome dude Chris Orr from the Canadian WTC team. He was bringing Legion with Vayl2 and Thagrosh2. Unfortunately, just as we were settling in to the idea of playing a hair-raising game of Haley2 vs. Vayl2… Mr. Chuckles threw a little wrench in our carefully laid plans and told us that since we’d only played our off-lists once and the tournament was D&C 2, we’d both be locked in even though the tournament was being cut a round early. Whoops! We got ready for some hot n’ heavy Stryker1 vs. Thagrosh2. Weirdest. Finals. Ever.

Thagrosh, the Messiah (*3pts)
* Raek (4pts)
* Raek (4pts)
* Shredder (2pts)
* Scythean (9pts)
* Scythean (9pts)
* Seraph (8pts)
Blighted Nyss Legionnaires (Leader and 9 Grunts) (6pts)
* Captain Farilor & Standard (3pts)
Spawning Vessel (Leader and 5 Grunts) (3pts)
Feralgeist (1pts)
The Forsaken (2pts)
The Forsaken (2pts)

Scenario was Outflank and I went first. The greatest thing about this game was that, given that I had previously qualified for Warmachine Weekend out of ECR, regardless of who actually won the game, Chris would take the Invitational seat out of this event. We were basically fighting over who gets a free all-in-one set and who gets a boatload of store credit. That made the game pretty laid back and super fun, more so because I’m pretty sure Chris is a full time professional generally awesome dude.

Turn 1, stuff ran forward. It was sweet. I put my Nyss on my right because there were 2 forests on that side and skewed a little towards that flank with my Stormwalls to get another turn or two of shooting his Beasts before we had to punch stuff. The Legion stuff ran forward too.

Despite having 2 walls to hide behind, one of Chris’ Scytheans sat in front of Thagrosh in the open to gain threat range to the Stormwalls (ostensibly he can’t Slip Stream over those walls). That left it pretty vulnerable, so I enacted plan “fire all guns!” After a big Nyss CRA that dealth 5 or 6 damage, both Stormwalls hit up the Warbeast with all their super cool weaponry. After a hail of bullets and cannon shells, the dragon monster was slain! I jammed up the other one a bit to force a Slipstream to get it into melee and contemplated going Invincible, but decided against it reasoning that I could afford to lose half a Stormwall to a Scythean in order to bait it in and be entirely Invincible next turn.

As it so happened, the plan worked! Manifest Destiny went up, Thagrosh Feated and the Scythean got Slipstreamed into the Stormwall. With some good Manifest Destiny rolls, the big guy took out about 60-70% of the damage to the Stormwall, but wasn’t able to cripple all its weapon systems. The Legionnaires, Nyss Hunters and Raeks started a fight in the right zone and some of the Brave Nyss fell to CMAs.

My turn again! Stryker settled into his boring routine; upkeeping his Shields and pumping Focus through the Stormwalls. The left Stormwall punched the offending while the Nyss had an epic battle not really doing anything important but dinging a Raek up a little. I decided against trying hard to kill the Legionnaires, because I didn’t want to lose expensive Nyss to Dragon’s Blood just to fuel the pot. The right Stormwall shot the pot to death anyway and dropped Covering Fire on the Legionnaires, hopefully forcing them to take free strikes from Nyss to move out. The Stormcallers started doing work zapping the Raeks and Legionnaires with lightning bolts and Stryker went Invincible and began his long, lonely migration to the rich feeding grounds of the right-hand zone.

As usually happens on Stryker’s feat turn, my opponent did accomplish much, jumping a Raek in front of my right Stormwall to stop it from getting into the zone. Some more Nyss Hunters died to Legionnaires and Raeks.

At this point the game was grinding out to an agonizing, slow, attritiony end; the Stormwalls and Stormcallers were able to do a number on the Legionnaires, and Lightning and swords eventually killed the Raek that was bugging them in the right zone. The right Stormwall killed the other Raek with punching! At this point the Legionnaires and Nyss had almost entirely mutually annihilated, and there were like 3 of each on the table. If I remember correctly the Seraph had taken some lightning and gunshot damage earlier and dinged up the left Stormwall a bit before also being punched to death for its trouble.

The game was winding down and given the number of other games that had been finished at this point it was looking like the end of the round was come up shortly. Thagrosh made an aggressive play to kill the Stormwall, casting Manifest Destiny to do so. Despite his spell, Chris’ didn’t roll particularly well and Thagrosh ended up having to spend down to 1 Fury to kill it. To make matters worse, his big sword turned the huge robot into a tiny cloud, which did nothing to screen him. Thagrosh Dominated the left zone, scoring 2 CPs.

With only one transfer and the clock winding down, I decided to go in for the kill. Thagrosh had taken some damage from an earlier attack (I think it was a stray Stormwall shot that did about half his health but I’m getting old and can’t remember things very well) so things looked pretty good. The shields dropped, Stryker filled up the remaining Stormwall and entered the right zone Sniping the Stormwall and boosting his pistol to kill the Feralgheist. I decided that if I were able to clear the right zone, the better play would be to just run the Stormwall into left zone and flip the clock. Unfortunately, Cylena failed to break armor on the last Legionnaire in the zone, and it remained contested.

So it was up to the Stormwall; the big bot rocked up, spun up its guns for 6 (!) metal storm shots and set about laying waste to the terrestrial incarnation of a god-like dragon being. I boosted the two cannon shots, getting decent damage on the first one but snake-eyes’ing the second (! again). Then the metal storms lit him up, forcing a transfer with the first hit and a boosted damage roll, finishing him off the with the second shot. Whew!

Another great game that ended the best way possible; a Cygnar victory! Chris, being a generally awesome dude was awesome to play with throughout the game and played very well, giving me a run for my money in what is a pretty sad matchup for Thagrosh2.

As a whole, the event was great; Mr. Chuck Elswick ran a slick event that ran perfectly on time, even with almost 50 people from vastly different areas milling about. A big thanks too to Muse on Minis, who helped out the event with lots of sweet zones and 2d terrain to make things quick and easy! The store, RiW hobbies had just lost a lot of their old wargaming equipment when their previous location burned down, so the contributions from Muse helped the event out a lot! All in all, another super sweet event! 

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