Next up is Hurricane; Cygnar’s second addition to our stable of Colossal-class Warjacks. When several of the Colossal’s rules were spoiled at Templecon, I remember discussing the potential of A. its Arc Node shutting off when engaged and B. the push effects on its main guns being mandatory. I made the assertion that if both those were true the Hurricane would probably never see the table… unfortunately both of them are correct. Even so, the Hurricane is interesting enough to warrant consideration; with a pair of POW 16 cannons supported by two POW 13 AoEs it deals more raw damage to armored targets than the Stormwall. With a range buff to ensure that targets aren’t pushed out of range, the Hurricane has the potential to be a terror at range, while keeping the melee hitting power of a Colossal. Unfortunately, with a slew of inconsequential rules and none of the toolbox of e-leap, Lightning Pods or Covering Fire, I don’t the Hurricane will ever succeed the Stormwall in the vast majority of lists.
A surprise in the Cygnar section of Reckoning was Ace; a character Hunter that Caine had refurbished from his old buddy in his SiX novel. Despite how cool Ace was in the book, the tabletop version leaves a lot to be desired. For an extra point on top of the already pricey Hunter chassis, Ace takes the most attractive quality of the ‘jack (its Armor Piercing gun) and replaces it with a far less interesting POW 12 cannon and True Sight. While a RNG 14 boostable True Sight shot is intriguing to take out important stealth solos, in the Faction with the greatest toolbox of stealth-mitigation options in the game, 7 points is too many for that option. His Infiltrate ability is interesting, but as a once-per-game effect on an expensive Warjack that does essentially no work I can pass. The only place I could potentially see Ace is with Caine2; boostable Shadow Fire can set up assassination runs where none existed and Trick Shot+Magic Bullet to clear support models is cute, but I’m not convinced that a heavy Warjack isn’t simply better. Maybe his model will be cool.
Lastly for new stuff (and the only one I don't have a picture of) is the Trench Buster; I’ll admit that I didn’t really give this guy a serious look when I saw that he was an Ogrun Trencher, but on second thought he’s grown on me significantly. A lot of Cygnar ‘casters tend to stay on the squishy side, and the Trench Buster helps alleviate that quite a bit with the array of defensive tech that he brings. Girded can help ‘casters like Caine or important solos avoid odd blast damage that can pile up quickly and landing his gun on models like Risen or Lightning Pods can put clouds in fortuitous areas to block LoS. Late game he can become a monster in his own right; a POW 14 AoE and a pair of MAT 7 attacks are nothing to sniff at, especially if there are Trencher models in the list already to Flank off of. He’s pricey at 3 points, so I certainly don’t expect him to make it into many lists, but he certainly has place.
Before we forget all about him; Dynamo was also technically released in this book, although we already know all about him. Play that guy, he’s awesome.
Interestingly, it seems like almost every Faction thinks that they “won the book” (except Cryx and Mercs… and CoC, but they don’t count because they’re too whiney). While I don’t think Cygnar made out the best out of all of them (that honor goes to Protectorate), we certainly had a solid suite of releases this time around. Haley3 and Dynamo especially have the potential to be huge game-changers for the Faction and the Hurricane offers an alternative to the Stormwall in some lists. Overall, a solid book with a lot of exciting releases for the 'ol Swans!